The time increases every time the score reaches a higher threshold on the date meter.
The Sims will get of additional time for reaching Good Date, for Great Date, and for Dream Date, but nothing more thereafter.
The date cannot be invited home, and the player can end the date by sending the controllable Sim back home.
At least in Old Town, the player can also end the date by having the controllable Sim say goodbye.
Some examples of dating disasters are aspiration failure, failing to pay a dining bill, having a bladder failure, being caught cheating, or being beaten by Mrs. In short, most bad things are considered as dating disasters.
As a date begins, the timer immediately appears with the initial time of 3 Sim hours.
The key is to do fun things together and avoid dating disasters.
Dating is a quick way to build up romantic relationship with another Sim.
It was also reintroduced to The Sims 3 via Patch 22 and the Generations expansion pack, and was included in The Sims 4 base game.
One Sim can ask another to go Downtown, either in person or over the telephone.
A Sim who is already Downtown can approach another Sim and say "Let's Date" or "Let's Hang Out".
The controllable Sim will be able to use the "Ask About Mood" interaction to determine which motive his or her date wants to fulfill at that moment.
The most efficient way to boost the date score is to fulfill both Sims' wants while developing a romantic relationship between the two Sims.