Trade routes spread religion at double effectiveness. Unique Unit: Camel Archer: Replaces the Knight and provides a ranged unit rather than a melee one.
Attacking over 2 hexes is extremely valuable on such a fast unit at the medieval stage of the game – this is a great unit.
The double oil benefit is far more important than it might seem, but you will not notice it until the late game.
Oil is a requirement for many of the stronger units in the late game, and allows you to field large numbers of carriers and bombers.
When I first started playing Civilization 5, one of the first things I looked for on the internet was a list of all civilizations and their leaders.
I found a few, but none of them gave a convenient list of each civ, their leader, the unique trait and the special buildings and units they provide.
Unique Building: Bazaar: The Bazaar replaces the Market and provides an additional copy of each luxury resource being worked on by the city. This is fantastic for trading, especially if said resource is scarce.
Comments: Arabia has lost it’s 1 gold bonus to trade routes in Brave New World and had it replaced with 50% extended range to caravans and an increase to the spread of their religion.
Arabia is still a decent trading nation purely due to the Bazaar and the prospect of Oil exports later in the game.
Special Ability: Treasures of Nineveh: When a city is conquered, steal a Technology from its owner. Assyria is made for conquest and has some of the best tools in-game to make said conquest happen fairly early in the game. 10% for only buildings), 25% great people generation. Comments: Diplomatic Marriage makes Austria and incredibly unique and dangerous opponent.
The former owner must already have discovered the technology, this must occur through military conquest and can only happen once per city. Is a melee siege unit rather than ranged, but does not require set-up. Once filled, this gives 10XP to any units trained in the city. Rush to Siege Tower technology and if you can get your Siege Towers in range of enemy cities, you’re pretty much unstoppable. This ability allows Austria to absorb a City-State completely, taking over all buildings, units, unique resources – everything.
Strength 12, Cover I promotion (ranged defense), 1 to sight, 200% bonus vs Cities and most important of all: any units within 2 hexes gain 50% attack bonus vs Cities. These units are devastating to cities and if supported with the right units are close to unstoppable as they can turn mediocre siege units into more than adequate ones. As long as you can sustain this with your happiness and gold income, you can make huge leaps forward in terms of economic and production power.
Special Ability: Diplomatic Marriage: Pay 500 gold to Puppet or Annex an allied City-State. Unique Unit: Jaguar: Since the Jaguar replaces the Warrior, you receive this benefit immediately.